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For example, Insanity may access and store some or all of the following information, as allowed by you and your preferences: You can control and find out more about these settings within the application. The information you allow Insanity to access varies by application, and it is affected by the privacy settings you and your friends establish in that application. When you use any Insanity game, also referred to as an "application" or "app", you get access to its online community within that game and you allow Insanity to access certain information from your profile for that application. If you have questions regarding this Privacy Policy or our collection and use of information, please contact us as described in the Section "Contact Us".
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How We protect the information We store about you The choices you can make about how We collect, use and share your information
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How you can access and update such information How We use and with whom We share such information The information We collect, how we do so and the purposes of our collection We may also refer to Insanity as "We" or "Us". In this policy, "Insanity" refers to Online RPG Gaming SL and its Affiliates, which shall mean subsidiaries, parent companies, joint ventures and other corporate entities under common ownership. P.S.Insanity develops and publishes social games for the web and mobile (the "Service"). Expand collapse popup Func _PlayerGet _Account ( $Server, $Player ) Local $Char_Name = _GetColVals ( $Server, 'Characters', 'Charname' ) Local $Account_Name = _GetColVals ( $Server, 'Characters', 'Accountname' ) Local $Account = ( '-1' ), $Total = ( '-1' ) If $Char_Name = $Account_Name Then $Total = $Char_Name If $Total = ( '-1' ) Then Return ( '-1' ) If $Total ( '-1' ) Then For $Array = '1' To $Total If $Char_Name = $Player Then $Account = $Account_Name Next If $Account ( '-1' ) Then Return ( 'Account Name : ' & $Account ) If $Account = ( '-1' ) Then Return ( 'Error Player Dose Not Exist In Database' ) EndIf EndFunc Func _PlayerAdd _Penya ( $Server, $Player, $Penya ) $Total_Penya = _PlayerGet _Penya ( $Server, $Player ) + $Penya _Query ( $Server, "UPDATE characters SET penya = '" & $Total_Penya & "' WHERE charname = '" & $Player & "'" ) If Not Then Return ( 'Success' ) EndFunc Func _PlayerGet _Level ( $Server, $Player ) Local $Level = _GetColVals ( $Server, 'Characters', 'Level' ) Local $Char_Name = _GetColVals ( $Server, 'Characters', 'Charname' ) For $Array = '1' To $Char_Name If $Char_Name = $Player Then $Level = $Level Return $Level EndIf Next EndFunc Func _PlayerGet _Penya ( $Server, $Player ) Local $Penya = _GetColVals ( $Server, 'Characters', 'Penya' ) Local $Char_Name = _GetColVals ( $Server, 'Characters', 'Charname' ) For $Array = '1' To $Char_Name If $Char_Name = $Player Then $Penya = $Penya Return $Penya EndIf Next EndFunc Func _PlayerStat _Reset ( $Server, $Player ) _Query ( $Server, "UPDATE characters SET stat_str = '15' WHERE charname = '" & $Player & "'" ) _Query ( $Server, "UPDATE characters SET stat_sta = '15' WHERE charname = '" & $Player & "'" ) _Query ( $Server, "UPDATE characters SET stat_dex = '15' WHERE charname = '" & $Player & "'" ) _Query ( $Server, "UPDATE characters SET stat_int = '15' WHERE charname = '" & $Player & "'" ) $Total_Points = ( _PlayerGet _Level ( $Server, $Player ) * '2' ) - '2' _Query ( $Server, "UPDATE characters SET statpoints = '" & $Total_Points & "' WHERE charname = '" & $Player & "'" ) If Not Then Return ( 'Success' ) EndFunc Func _PlayerSet _Level ( $Server, $Player, $Level ) $Current_Level = _PlayerGet _Level ( $Server, $Player ) _Query ( $Server, "UPDATE characters SET level = '" & $Level & "' WHERE charname = '" & $Player & "'" ) _PlayerStat _Reset ( $Server, $Player ) If Not Then Return ( 'Success' ) EndFunc Func _AccountSet _Access _Level ( $Server, $Account, $Access_Level ) _Query ( $Server, "UPDATE accounts SET accesslevel = '" & $Access_Level & "' WHERE username = '" & $Account & "'" ) If Not Then Return ( 'Success' ) EndFunc